Touch touch = Input.GetTouch(0); if (touch.position.x < Screen.width / 2) braking = true; else steering = touch.deltaPosition.x / Screen.width * 2;
public void StartMission(string missionId) /* ... */ public void AddScore(int amount) /* ... */ public void ConsumeFuel(float amount) /* ... */ dr driving source code
// JavaScript version (hypothetical) function updateTrafficCar(car) let ahead = getDistanceToPlayer(car); if (ahead < 20 && car.speed > player.speed) car.brake(0.8); else if (car.speed < car.maxSpeed) car.accelerate(0.3); Touch touch = Input
DR Driving uses a (not a following camera). This simplifies physics because the car’s orientation is absolute. Touch touch = Input.GetTouch(0)