If you tell me the (e.g., Blender, Unreal Engine 5, a specific emulator) or error message you're seeing, I can give you:
int handle_viewerframe_request(request_t *req) // NEW CODE: Check auth before any processing if (!is_authenticated(req)) return HTTP_401_UNAUTHORIZED; viewerframe mode refresh patched
The patch inserts an authentication check hook at the very entry point of the request handler, before the mode parameter is parsed. If you tell me the (e