: Requires ReShade (usually version 4.7.0 or higher at that time) to function.
: Fixed "ghosting" or smearing issues that occurred during fast camera movements in certain game engines. rtgi 0.17.0.2 release
Ray tracing is notoriously heavy on hardware. This release includes several back-end optimizations to the ray-marching algorithm. Users on mid-range hardware will notice slightly more stable frame times, especially in complex scenes with multiple light sources. The shader is now more efficient at discarding rays that don't contribute to the final image, saving precious GPU cycles. Better Compatibility with Reshade 5.x+ : Requires ReShade (usually version 4
Compatibility and Platform Notes
The latest update for for ReShade is now available for download. This version continues to refine the visual fidelity and performance of real-time ray-traced lighting in your favorite games. What’s in this version? This release includes several back-end optimizations to the
Overview
A quick thank you to everyone who submitted crash logs and screenshots of unexpected artifacts. This patch directly addresses several issues you flagged. If you continue to see problems, please open a GitHub issue with: