Instructor and teaching style
Lesperance starts in ZBrush (though the principles apply to Blender or 3DCoat). He uses simple primitives (spheres and cubes) to establish the "rule of thirds" for the environment. He warns against zooming in too early. At the 1.1Gb tutorial's beginning, the goal is purely the macro silhouette. Instructor and teaching style Lesperance starts in ZBrush
This is where the magic happens. Using the and Trim Dynamic brushes, Lesperance carves water channels into the blockout. He demonstrates how to use the Mask Lasso tool to create hard stone edges that contrast with soft dirt banks. At the 1
If you’re downloading this, please support The Gnomon Workshop by purchasing the tutorial if you find it useful. This post is for educational sharing purposes. He demonstrates how to use the Mask Lasso
[LINK]
Moving into ZBrush, Lesperance demonstrates his proprietary "Mass to Detail" approach. Instead of detailing a flat plane, he uses and Sculptris Pro to build massive land formations quickly. You will see how to create canyon walls, cliff overhangs, and jagged mountain ridges using only a handful of custom brushes.
For artists on slow internet connections or those hoarding tutorials on external drives, the footprint is a godsend. Consider the alternatives: